
I have been a big fan of Bethesda’s open world games since Morrowind. They have always been able to create vast beautiful worlds, but their games have always lacked in most other aspects. Fallout New Vegas runs on Bethesda’s engine but is otherwise crafted by the guys over at Obsidian Entertainment. Maybe that’s why it is such a brilliant game. Bethesda has done what they do best, creating an impressive open world engine but has left the actual content to the successor to the legendary Black Isle Studios.
Whereas characters used
to be bland and boring, New Vegas is filled with interesting NPCs to converse
with. Missions used to be generic and mostly an excuse to explore the world. Now
they are of a higher quality than in most linear games. There are very few
meaningless fetch quests, instead they are now more like well written short
stories. Combat was never a strength of Bethesda’s earlier games, now it's
fantastic. I have to say I prefere shooting down Super Mutants in New Vegas over
the action in any Halo game. Admittedly this was fixed already in Fallout 3 but
the difficulty balance in enemy encounters is much improved. Rarely will one randomly
run in to some overpowered beast when traversing the wasteland.
New Vegas might very
well be my favorite western RPG ever. It suffers from some terrible bugs, the
longer one plays the more tangled up the game code seems to become, leading to
more and more frequent crashes. Since the game auto saves constantly this is
not a devastating problem but it can be very annoying and it keeps the game
from otherwise being a near perfect gaming experience.
