Today with the help of the wonderful lameboy emulator for DS I went back to the game for the first time in I dont know how many years. Either my reflexes or my video game skills must have improved because I found I was now able to beat the game. Something which would have been inconceivable back in my early years of gaming.
What I found chocking was that when I got to the classic part before Wily when you have to defeat all of the previus bosses in a row you no longer fight the same old robots you beat earlier in the game. In thier place there were instead five brand new bosses.
This was cool in a way but it also messes up the Mega Man formula. The reason why you are able to beat a bunch of powerful bosses in a row without the ability to save is that you have beaten them before and know their weaknesses. With new bosses this doesnt work and it seems almost unfair. Luckily the GameBoys limited capabilities puts some limits on complexity of their patterns so they arent that hard to figure out.
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