
Super Mario Galaxy 2 isn’t a very challenging game, at least not the regular levels. Some of the levels in the unlockable Secret World are an exception to this and offer some real controller breaking difficulty. You might think I would welcome this; I am a big fan of games with a sadistic twist such as Mega Man 9 and 10. But I have become more and more convinced that really difficult platforming doesn’t belong in three dimensional platformers.
Doing near impossible pixel perfect jumps in a 2D game works because of its fixed camera. When the jumping becomes too challenging in a 3D platformer it no longer works. The camera will often be in a less then optimal position and even if you manage it yourself it becomes hard to precisely judge the angel of your jump in a 3D environment.
When it no longer feels like your fault when Mario falls to his death it doesn’t work for me. For extreme difficulty to be fun it must feel like it is my own fault every time I die. When it starts being the games fault it is not nearly as fun to really challenge myself.
4 comments:
20161027meiqing
louboutin uk
fitflops sale clearance
cheap uggs
nike free flyknit
coach outlet store
coach factory outlet
louis vuitton handbags
armani exchange
kd 9 shoes
oakley sunglasses
adidas originals
tod's shoes
coach outlet
gucci handbags
coach factory outlet
cheap ugg boots
polo outlet
beats by dre
cheap oakley sunglasses
adidas ultra boost
hzx20170216
omega watches for sale
moncler outlet
christian louboutin outlet
broncos jerseys
yeezy shoes
true religion jeans
chiefs jersey
cleveland cavaliers
polo ralph lauren
polo ralph lauren
fila
moncler jackets
yeezy
nike air force
100% real jordans for cheap
links of london
yeezy boost
jordan 11 retro
off white shoes
Post a Comment