
The negative side effect of becoming more powerful in Ocarina of Time is that your screen becomes increasingly cluttered. Every time your health increases by one, another heart is shown in the upper left corner. When you get over ten they even start a whole new row, getting in the way of all those surprisingly sweet looking early 3D graphics. Then when Link gains his magic power you get an ugly green tube-thingy underneath the hearts. The absolute worst is when the Fire Mountain Fairy grants you additional magic, which should be welcomed since it's so useful, but it looks awful as that green tube is stretched out over half the length of the screen.
The screen is already cluttered from the start with the A, B and C-buttons displayed prominently. In the bottom left corner there is a rupees counter and in the bottom right hand corner there is that God awful map. Thanfully at least the map can be switched off, otherwise I might not have been able to keep playing.
2 comments:
This is something the portable version can help with, since it tosses most of the UI stuff to the touch screen.
http://nintendo3ds.davidturnbull.netdna-cdn.com/wp-content/uploads/2011/05/Ocarina-of-Time-3D-11.jpg
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